Haxe finally released the long-awaited 4.3.0 update today, bringing with it not just many new bug fixes, but also brand new language features you can use in your own projects. Haxe 4.3.0 sees a lot of improvements for those using abstracts, type parameters, multi-threading, and macros, as well as some new syntax which will be incredibly useful in any project.
PickHaxe is a work-in-progress framework to allow developers to write Minecraft mods for Forge and Fabric using Haxe.
During the development of the library
hxCodec, I found that I needed to add a launch script to be used on Linux, because if the executable was simply run directly, several dynamically linked libraries would not be found. This is because Linux does not search the current directory for libraries by default. This is a problem because these library files are necessary for the video player code that
Space Damsel is my entry into the 3-Star Game Jam. It was built in 3 days (~14 hours of actual work) from scratch using HaxeFlixel. It features full Newgrounds API integration for highscores and medals.
Enigma Engine was a fork of the publicly available source code for Friday Night Funkin’ (written in the HaxeFlixel game engine).